TABLE OF CONTENTS

Pendisplay.mui/Pendisplay.mui
Pendisplay.mui/MUIA_Pendisplay_Pen
Pendisplay.mui/MUIA_Pendisplay_Reference
Pendisplay.mui/MUIA_Pendisplay_RGBcolor
Pendisplay.mui/MUIA_Pendisplay_Spec
Pendisplay.mui/MUIM_Pendisplay_SetColormap
Pendisplay.mui/MUIM_Pendisplay_SetMUIPen
Pendisplay.mui/MUIM_Pendisplay_SetRGB
Pendisplay.mui/Pendisplay.mui

	Pendisplay class takes a struct MUI_PenSpec and displays it.
	Its main use is to be sub-classed by Poppen class which adds
	a popup window to adjust the MUI_PenSpec. Poppen class should
	be used by every application that allows users to configure
	custom drawing pens.
Pendisplay.mui/MUIA_Pendisplay_Pen

    NAME
	MUIA_Pendisplay_Pen -- (V13) [..G], Object *

    FUNCTION
	Between MUIM_Setup and MUIM_Cleanup, this attribute returns the
	pen number MUI uses for color representation of the current
	pendisplay object.

	This attribute returns -1 when outside of MUIM_Setup/MUIM_Cleanup
	or when the pendisplay object didnt allocate a color on its
	own (e.g. because MUIA_Pendisplay_Reference).

    SEE ALSO
	MUIA_Pendisplay_Reference
Pendisplay.mui/MUIA_Pendisplay_Reference

    NAME
	MUIA_Pendisplay_Reference -- (V13) [ISG], Object *

    FUNCTION
	Display exactly this pen, dont allocate one on your own.

    SEE ALSO
	MUIA_Pendisplay_Pen
Pendisplay.mui/MUIA_Pendisplay_RGBcolor

    NAME
	MUIA_Pendisplay_RGBcolor -- (V11) [ISG], struct MUI_RBBcolor *

    FUNCTION
	Private attribute, only for PSI.
Pendisplay.mui/MUIA_Pendisplay_Spec

    NAME
	MUIA_Pendisplay_Spec -- (V11) [ISG], struct MUI_PenSpec  *

    FUNCTION
	The black box structure MUI_PenSpec specifies a drawing
	pen which should be displayed by Pendisplay class. If you
	use Poppen class to allow your users to configure custom
	drawing pens, its this attribute that you need to get()
	and save in your preferences.

	Use the functions MUI_ObtainPen() and MUI_ReleasePen()
	from muimaster.library and the MUIPEN() macro to get
	a usable value for SetAPen() from a struct MUI_PenSpec.

	NOTE: In allmost all cases you will use Poppen class which
	is a subclass of Pendisplay class. 

    SEE ALSO
	muimaster.library/MUI_ObtainPen(),
	muimaster.library/MUI_ReleasePen()
Pendisplay.mui/MUIM_Pendisplay_SetColormap

    NAME
	MUIM_Pendisplay_SetColormap (V13)

    SYNOPSIS
	DoMethod(obj,MUIM_Pendisplay_SetColormap,LONG colormap);

    FUNCTION
	Switch the pendisplay object to a specific colormap entry.

    SEE ALSO
	MUIM_Pendisplay_SetMUIPen, MUIM_Pendisplay_SetRGB
Pendisplay.mui/MUIM_Pendisplay_SetMUIPen

    NAME
	MUIM_Pendisplay_SetMUIPen (V13)

    SYNOPSIS
	DoMethod(obj,MUIM_Pendisplay_SetMUIPen,LONG muipen);

    FUNCTION
	Switch the pendisplay object to a specific mui pen
	(MPEN_SHINE, MPEN_SHADOW, ...)

    SEE ALSO
	MUIM_Pendisplay_SetColormap, MUIM_Pendisplay_SetRGB
Pendisplay.mui/MUIM_Pendisplay_SetRGB

    NAME
	MUIM_Pendisplay_SetRGB (V13)

    SYNOPSIS
	DoMethod(obj,MUIM_Pendisplay_SetRGB,ULONG red, ULONG green, ULONG blue);

    FUNCTION
	Switch the pendisplay object to an RGB value.

    SEE ALSO
	MUIM_Pendisplay_SetMUIPen, MUIM_Pendisplay_SetColormap